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- on mouseUp
- global md2, rantime, mp
- set the cursor of sprite 5 to 4
- set the movieRate of sprite 7 to 0
- go(marker(0) + 1)
- set rantime to the ticks
- set mp to 5
- if the castNum of sprite 5 = the number of cast "elf5" then
- set the castNum of sprite 5 to the number of cast "fict56"
- go(marker(0) + 2)
- updateStage()
- set the movieRate of sprite 5 to 1
- else
- set md2 to the duration of cast (the castNum of sprite 5 + 1) - 3
- set the castNum of sprite 5 to the castNum of sprite 5 + 1
- end if
- set the cursor of sprite 5 to [50, 51]
- end
-